I have semi-lucid dreams at night sometimes and one time, a humanoid demon appeared in one. For some reason it stuck, so I thought I’d try to recreate the semi-lucid dream I had in this game.

StatusReleased
PlatformsHTML5
AuthorNovaraii
Made withTwine
TagsTwine

Comments

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I enjoyed the blur effect. Taking inspiration from dreams will always give you endless creativity to work with and it shows in the story! I suggest giving the game illustrations and new font.

The special effect of the text to the next page is very interesting and matches the content.

I found no bugs.
Maybe you can add some pictures and sound effects, and the whole game will be richer.
The plot is interesting!

As others have said, this is a really cool idea and would be even better with illustrations. I also think you should link a play again to each ending so that it's easy to get back to the beginning and the player doesn't have to press the back arrow a bunch.  I like that you have a different transition depending on the mood of the next scene that was very interesting. 

The story and concept are both very interesting! I like the interactions with the humanoid demon character.

Your words really helped to give the player a visualization if the area, which is important since there aren't any pictures yet. :)

Very interesting so far! I like the way everything is written and there is a cool transition between each passage. This has great potential!

this is a cool idea so far, it'll be even better once you add your illustrations

This is an interesting start! Rather than just making this an "escape the room," start to think about why the player character is escaping the room and possibly try and weave that into the story as it progresses, it doesn't have to be straightforward you can try being subtle about it. I can see you had fun playing with transitions and I think that was a nice visual way to engage your player into the story, and I can't wait to see what more you do with it! Good work!

Transitions! Certainly helps with the mood here. Of course this is just the beginning, but I would suggest that fleshing things more depends on thinking a bit structural: who is the protagonist and how is antagonist? What do they disagree on? What are the goals for each? Thinking in these terms may help you flesh out the story-world, and determine the direction of your story. Keep it up!